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Announcement: GrappleMap
Yo, I've started making a (no-gi) grappling technique map with rudimentary 3D animations, check it out:
http://eel.is/GrappleMap/
Beware though, the WebGL rendering and dynamic SVG diagrams only seem to run well with Chrome, so I strongly recommend using that browser.
Here's a video of a randomly generated path that covers nearly half of what's currently in the map:
https://www.youtube.com/watch?v=6fbWMMbnmgs
As you can see, some moves look okay-ish, others still look crap. It's all a work in progress. The goal obviously isn't to look as good as the UFC games that are made by a professional game studio with high end motion capturing. The goal of the animations in the GrappleMap is just to express flows of entanglements and postures, and to make it easy to add new transitions by hand (I wrote a little custom character animation editor for the purpose).
There's a fair amount of 10th Planet stuff in the map already, but like everything else, it needs a LOT of elaboration, refinement, and polishing.
The whole thing is open source + open data. For the map to reach its potential, I'll eventually need other contributors to help me map more techniques, because as we all know there's so GOD DAMN much jiu jitsu/judo/wrestling/etc technique... :D
I wrote a FAQ for the project:
https://github.com/Eelis/GrappleMap/...ter/doc/FAQ.md
Very interested to hear your thoughts! :)
Maybe soon I'll announce the project on the BJJ subreddit and some other forums as well.
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Very interesting beginning. I'd love to see this developed further!
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Thanks :)
I already find it helpful for remembering how things fit together. For example, here is a part of the rubber guard showing several ways to get to invisible collar (I hope I didn't screw up too badly):
(Unfortunately, at the moment you still sometimes have to manually drag the nodes a bit to untangle them.)
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This is cool, man. That rubberguard one would be great for people new to the system.
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This is brilliant, congrats on the initiative. I'm looking forward to following the development of this tool, very promising!
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Thanks for the encouragement! :)
One thing I should really do is make something like a screencast to show the process
of editing and adding transitions with the editor. Not just to show how to do it,
but also to show that it's a lot of fun.
Anyway, for now I've started writing at least a mini manual for the editor
https://github.com/Eelis/GrappleMap/...doc/editing.md
Meanwhile, I'm going to keep trucking until I reach a thousand transitions,
then spend some solid time polishing things, and then announce in some high profile
place like /r/bjj in the hopes of attracting attention and contributors.
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Yeah, definitely very cool, and props on following through with your ideas. Looks like you're well on your way, and yes, it's always a process, like anything worth pursuing.