Im gonna look what planet X has to offer since there are no fully commited no-gi schools around. interessting discussion between William Schrimsher And Arman Fathi
Printable View
Im gonna look what planet X has to offer since there are no fully commited no-gi schools around. interessting discussion between William Schrimsher And Arman Fathi
I find that the arm threading type techniques (zombie, barataplata, duda, hindulotine) are harder to pull off because the gi adds a lot of bulk and friction.
I played with Rubber guard for the first time in gi last night. Mind you, it wasn't REALLY the first time, but it was the first time after I'd properly learned mission control to zombie to New york. (s/o to Josh at 10p Chicago for letting me drop in and breaking it down. You guys are beasts. It was an honor and I can't wait for the next time). I have a slightly different perspective than the post above. I found zombie to be WAYYYY easier to achieve in gi. While it is true that the gi adds a lot of friction, this is more amplified in his inability to rip his arm out than it is for you to achieve the zombie. For good measure, there appear to be things you could do with the lapel and sleeve, but let's not get into that habit too much. What I found to be effective is using some 'gi' principles to break the guys posture allowing you to get to mission control. In short, I think rubber guard in gi can be extremely, extremely effective if you properly balance out using gi and no-gi principles as appropriate. This would obviously be multiplied if the guy doesn't know what you're doing. No one at my school really plays 10p game except for one or two dudes, but I'd imagine zombie would be harder to achieve if the guy were anticipating it. But friction can definitely be your friend, as long as you don't let him grab your lapels for stabilization. To be fair, it'll most likely take years of heefer to properly break down and dissect rubber guard in gi to the degree and level of sophistication that it's already been broken down in no-gi. All part of the fun, I guess:)
Right now we are strickly focusing on No Gi for EBI 3. But after EBI, we will spend more time in the garage and experiment more on the rubber Gi. I've been studying Keenan and other guys who play the similar flexible game as Cora in the Gi and I see so many things that can be done with the Gi in relation to the rubber guard. All sort of chokes can come off really sneaky with the Gi on using the rubber guard system. We just need more time to mess with it. The fun just started.
I like using RG in a Gi as I find it less forgiving when first trying new things. Also I think using the zombie is really effective with a Gi as I usually hold the collar after weaving around the arm as its just something extra to hold to keep that arm tight when setting things up.
Rubber Guard in the gi is way easier; I'm sure Eddie agrees. Just don't be basic by trying to zombie straight from mission control. There are plenty of easier ways to get the hand on the mat with the jacket. Once you get New York, the world is your oyster.
http://youtu.be/EcCbQwsjJrY?t=15s
15 seconds in is a good one.
I guess I'm confused here. He's grabbing the sleeve and swimming the arm to get an overhook and break the posture. But how does this relate to mission control? One of my hands is tied up holding my mission control leg, so I'm not sure how I'm supposed to grab the sleeve and swim to an overhook as an alternative to zombie. I must be missing something here.