Hey Josh,
Looks good! How long have you been training for?
My advice is a bit general, but I hope it helps
Try to control the fight at all times. I don't mean be aggressive and try to overly dominate, just always have something you are looking for from each position.
eg.
- if you are pinned under side control, hand fighting to a specific grip that lets you work your best escapes
- if you are in butterfly guard, get to the best grips that allow you to work your preferred sweeps (most likely over/unders)
- once you hit top control, have a preferred pinning position (eg mount, side control, kneeride, front control)
Having a specific goal in each position really helps you start to direct your game. If you don't know or understand certain positions then your goal should be on trying to orientate yourself back to where you know.
eg
- if the only sweep you know is from half guard, you better master locking the leg down, fighting for the underhooks and getting up on your side
- if the only submission you knew was the RNC, then you should spend a lot of time trying to get to the back
(Hopefully a person would have a few more moves than this but it's just an example)
Also, you should try to work on securing the following positions often. They're the basis for working the system
- Establishing the Lockdown & whipping up on to your side
- Butterfly Guard clinching close with over/underhooks and both butterfly hooks engaged.
- Closed Guard with posture control and a foot on the hip
- securing side control & transitioning into Twister Side Control
- getting to the mount, sky dive and a head & arm clinch
- sprawl with the over/unders
- back with the over/unders
The moves in the 10th Planet System will fill everything out and give you all the options & transitions you need but the general direction of your game should be
- escape a submission
- defend a bottom position (eg under side control)
- escape a pin to guard (or knees and go into the infamous Middle Game)
- stop the pass (defend guard)
- sweep from guard
- submit from guard
- improve guard (eg Half Guard to Butterfly, Butterfly to Rubber Guard or X-Guard)
- pass guard
- secure (most probably) side control
- transition into mount (improve position)
- secure sprawl
- transition into side back control
- put in back hooks
Very general, and your order may change due to which positions you like, whether you prefer to finish from guard or submit from the top, but it's a good hierarchy to remember because it always keeps you moving forward. Also, a roll or a match never really happens in that order and it jumps between positions constantly
but you want to make sure you usually aren't going backwards.
Once again, hope it helps. Sorry for all the lists' and brackets. I tend to do that.